ECGBL 2021 15th European Conference on Game-Based LearningPanagiotis Fotaris, Cate Grundy, Marcus Winter |
Contents
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Fogel 080 | 203 |
Fondo 084 | 213 |
Fornos 017 | 222 |
Frieß 134 | 233 |
Gabriel 056 | 244 |
Gabriel 083 | 253 |
Gellner 022 | 260 |
Gilabert 076 | 268 |
Balakrishna 123 | 80 |
Balnaves 064 | 90 |
Baxter 007 | 99 |
Botturi 037 | 108 |
BuentelloMontoya 026 | 117 |
Bunæs 085 | 124 |
Bunt 006 | 131 |
Collou 032 | 141 |
Conradt 049 | 151 |
Čujdíková 039 | 160 |
Czauderna 119 | 170 |
Delke 143 | 178 |
Deloso 162 | 188 |
Denk 073 | 196 |
Gilardi 115 | 277 |
Gusev 112 | 287 |
Gyaurov 159 | 296 |
HandlePfeiffer 122 | 306 |
Hanghøj 111 | 315 |
Hernandez 050 | 322 |
Hille 145 | 331 |
Himmelstoß 031 | 342 |
Hughes 151 | 352 |
Humble 044 | 361 |
Ji 129 | 370 |
Jiménez 062 | 379 |
Jost 059 | 387 |
Common terms and phrases
activities analysis application approach aspects assessment augmented reality badges behaviour binary numeral system board game bodystorming challenges classroom co-design cognitive collaboration complex concept Conference create creative cultural digital games discussion educational games effects engagement escape room evaluation exergame explore feedback Figure focus focused framework game design game development game elements game mechanics game-based learning gameplay Games Based gamification goals identified impact implementation improve innovation integration interaction International Journal knowledge learners learning outcomes Likert scale literacy literature review mathematics Mathematics Anxiety methods Minecraft motivation narrative paper participants performance platform game play players playful playtesters problem programming psychology questions reflection resilience role score Scrum serious games simulation skills social solve specific strategy Table teachers teaching thinking topics understanding University user experience video games virtual