Horror Video Games: Essays on the Fusion of Fear and PlayBernard Perron In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. |
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action adventure game aesthetic available online avatar Bernard Perron body Call of Cthulhu camera Capcom Carnby cinema Clock Tower create creatures culture cut-scenes Dark Dead Rising defined demons devices Digital effects elements emotional environment essay evaluations experience Fatal Frame fear fiction figure Final Girl first-person function game design game space Game Studies game world game’s gameplay mechanics gamer ghosts Gothic haunted horrific horror films horror genre horror video games immersion Infogrames interactive interface Japan Japanese horror Jennifer Konami Lovecraft ludic ludic-gothic mansion McRoy medium monsters movie narrative Onimusha perspective photographs play player character PlayStation procedural adaptation protagonist Resident Evil series schema Scissorman screen sense Silent Hill simulation Siren sound specific stalker film story storytelling structure supernatural survival hor survival horror games survival horror genre Tanya Krzywinska Tecmo terror themes third-person threat tion traditional translated Videogame virtual visual zombie film