Music Video Games: Performance, Politics, and Play

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Michael Austin
Bloomsbury Publishing USA, Jul 28, 2016 - Games & Activities - 352 pages
Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games.

Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.
 

Contents

IntroductionTaking Note of Music Games
1
PART ONE Preludes and Overtures
23
PART TWO Virtuosi Virtues and the Virtual
125
PART THREE Concerts Collaboration and Creativity
195
Glossary of Music and Gaming Terms
304
About the Contributors
308
Author Index
312
Game Index
316
General Index
320
Copyright

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About the author (2016)

Michael Austin is Assistant Professor of Media, Journalism and Film and Coordinator of the Interdisciplinary Studies Program in the School of Communications at Howard University, USA. He teaches courses in audio production, radio, and sound design for film.

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