Interactive Computer Graphics: Functional, Procedural and Device-level Methods

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Addison-Wesley, 1989 - Computers - 504 pages
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This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. Features covers important graphic standards and device-level method makes a range of advanced material accessible to all software and hardware independent.

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DeviceLevel Graphics
Graphics Systems and Standards
Fundamental Algorithms for Raster Graphics

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About the author (1989)

Peter Burger is the author of Theory of the Avant-Garde

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