Interactive Computer Graphics: Functional, Procedural, and Device-level Methods

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Addison-Wesley, 1989 - Computers - 504 pages
This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction.

Features

  • covers important graphic standards and device-level method
  • makes a range of advanced material accessible to all software and hardware independent.

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Contents

Preface
1
Fundamental Algorithms for Raster Graphics
75
Analysis of Two and ThreeDimensional Space
145
Copyright

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