Maya 8 at a Glance

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John Wiley & Sons, Dec 26, 2006 - Computers - 217 pages
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The Visual Key to Maya

One look and you'll see that this Maya book is different from all the others. It presents the core Maya features visually, using pages packed with striking graphics and loaded with concise explanations of the Maya interface. This expanded edition includes more tutorials; updated material on modeling, animation, rendering and dynamics; and new coverage of Toon Shaders, along with other exciting Maya tools. Engaging step-by-step lessons provide hands-on reinforcement as you learn. Start your adventures in Maya with this full-colour, visual guide—the perfect introduction to Maya 8.

  • Use Paint Effects to create images from scratch or add painterly qualities to existing images.
  • Learn how Maya's MEL scripts can help with tasks, such as connecting a curve's CVs to joints to pre-visualize a skeleton.
  • The enclosed CD includes the Maya Personal Learning Edition and all the files you need to complete the tutorials.

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I bought this book several years ago, when I went to use it again to learn Bump Mapping; it was very surprising to find out that there are two chapter 3's, no chapter 4 and that pages are jumbled.
Very displeased and will be Calling Sybex to see if I can get a free e-book of it.


Chapter 1 Introduction to Maya
Chapter 2 NURBS Modeling
Chapter 3 Polygonal Modeling
Chapter 4 Creating Textures
Chapter 5 Lighting
Chapter 6 Rendering
Chapter 7 Paint Effects
Chapter 8 Deformations and Rigging
Chapter 9 Animation
Chapter 10 Special Effects
Chapter 11 MEL Script

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About the author (2006)

George Maestri is an industry veteran and founder of Rubberbug Studios. His clients have included CBS, Fox, Comedy Central, Nickelodeon, and he has worked on such shows as South Park, Rocko's Modern Life, and Karen and Kirby.

Mick Larkins is the technical art lead at Hi-Rez Studios in Atlanta and coauthor of Mastering Maya 7.

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