Game AI Pro 360: Guide to Character Behavior
Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games.
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Human Enemy AI in The Last of
Buddy AI in The Last of
Animation and Behavior Control
Using Queues to Model a Merchants Inventory