The Essentials of Instructional Design: Connecting Fundamental Principles with Process and PracticeThe Essential of Instructional Design: Connecting Fundamental Principles with Process and Practice is designed to introduce the essential elements of instructional design to students who are new to ID, providing an overview of the fundamental principles, processes, and practices that currently shape and define the field. Unlike most other ID books, this book provides an overview of the principles and practice of ID without placing emphasis on any one ID model. Offering the voice of instructional designers from a number of professional settings students learn how professional organizations put the various ID processes into practice. Providing real life examples from instructional designers working in various professional settings students learn how organizations put the various ID processes into practice. |
Contents
BEFORE YOU BEGIN DESIGNING INSTRUCTION | 1 |
Determining the Success of the Instructional Design Product | 12 |
Understanding How People Think | 28 |
Copyright | |
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The Essentials of Instructional Design: Connecting Fundamental Principles ... Abbie Brown,Timothy D. Green No preview available - 2011 |
Common terms and phrases
Abbie Brown analyze approach appropriate behavior Bloom's taxonomy Chapter classical conditioning classroom client cognitive cognitivism cognitivist complete concepts conduct Constructivism creating instruction curriculum describe Designing Effective Instruction determine Dick distance education domain example experience feedback formative evaluation goals and objectives Graphic organizers Heinich identified individual instructional activities instructional design process instructional event instructional goals instructional intervention instructional media instructional objectives instructional theory instructor Intel Corporation Jonassen Kemp knowledge learner analysis learner evaluation learning environments Mager Marzano media-production Metacognition methods Morrison needs analysis organization outcome participate performance perspectives postmodern problem production team PROFESSIONALS IN PRACTICE questions rapid prototyping self-reporting inventories skills Smith and Ragan specific storyboard success summative evaluation target audience task analysis taxonomy teaching team members theory thinking tion tional design typically understanding universal design usability testing user-centered design