Deep Thinking: Where Machine Intelligence Ends and Human Creativity BeginsGarry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his astonishing side of the story for the first time. He describes how it felt to strategize against an implacable, untiring opponent with the whole world watching, and recounts the history of machine intelligence through the microcosm of chess, considered by generations of scientific pioneers to be a key to unlocking the secrets of human and machine cognition. Kasparov uses his unrivaled experience to look into the future of intelligent machines and sees it bright with possibility. As many critics decry artificial intelligence as a menace, particularly to human jobs, Kasparov shows how humanity can rise to new heights with the help of our most extraordinary creations, rather than fear them. Deep Thinking is a tightly argued case for technological progress, from the man who stood at its precipice with his own career at stake. |
Other editions - View all
Deep Thinking: Where Machine Intelligence Ends and Human Creativity Begins Garri Kimovich Kasparov,Mig Greengard No preview available - 2017 |
Deep Thinking: Where Machine Intelligence Ends and Human Creativity Begins Garry Kasparov No preview available - 2018 |
Common terms and phrases
Advanced Chess algorithm AlphaZero analysis analyze Anand answer anti-computer artificial intelligence beat become best move better Blue's blunder Botvinnik brain brute force calculation chess champion chess engine chess machines chess players chess program ChessBase Claude Shannon cognition competition computer chess create database decades Deep Blue Deep Blue team Deep Junior Deep Thought defense despite draw early endgame evaluation experience faster Fischer Fritz Garry Kasparov going Google Grandmaster hardware human player human versus machine human-machine improve intelligent machines Karpov Kasparov Ken Thompson king later look losing lost machine’s Mikhail Botvinnik Mikhail Tal millions mind Moore’s law never opening book opponent pawn pieces play chess position preparation professional chess promote chess queen rematch robots rook Shannon Soviet strategic tablebases tactical tech things tournament Type Viswanathan Anand weak world champion world championship match York


