Videogames and Education
Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret videogames in the context of human experience and in the field of humanities research.
The author shows how videogames have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding videogames, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and growing cultural phenomenon.
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Professor Harry J. Brown wrote Videogames and Education because he felt that the subject of Video games as an art form has been mostly neglected as it pertains to the field of the humanities. The book is divided into three sections; poetics, rhetoric, and pedagogy. The first section, poetics, describes how games are really a form of art, similar to movies, but different in the way that the final outcome is very often different for each person playing them. The second section, rhetoric, describes the implications of certain kinds of games in the light that they may be designed to promote a certain set of ethics of have a kind of a political agenda. Lastly, the section that I'm most interested in, pedagogy, Professor Brown talks about how videogames have become a tool for teaching. Also at the back of the book there is an extensive glossary, bibliography and an index, of which makes cross-referencing the information in the book very easy and helps the reader find his sources easily.