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2d6 RKA 4th Edition Rulesbook Active Points Advantage allowed Armor Piercing assault attacks Autofire blood Bogeyman boss bought bullets campaign city Card Shark Champions 4th Edition character's Charges Chinese combat shotguns crimefighting criminal Criminology damage Dark Champions campaigns Dark Champions characters defense drug example explosive fight fire flash suppressors Floor Forensic four-color gambling grenade Gyrojet Harbinger Harbinger of Justice Harpcor HERO System Hunted kill Killer Knockback lnvisible Mafia Mexican Mafia Multipower murder ninja normal organized crime organized crime groups oyabun Perks player characters poisons police Powers Psychological Limitation Range Reputation rifle roleplaying roll rules Scatucci scenario shot shotgun sokaiya sort Sourcebook Stealth street gangs street-level campaigns street-level characters street-level PCs STUN superheroic superhumans superpowered supervillain target terrorists tong Torccone Triads underworld usually victim vigilante villains weapons wound yakuza