Game On, Hollywood!: Essays on the Intersection of Video Games and Cinema
Gretchen Papazian, Joseph Michael Sommers
McFarland, Jan 31, 2013 - Games & Activities - 232 pages
The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000–2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney’s Epic Mickey (2010 video game).
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Preface and Acknowledgments
Manifest NarrativityVideo Games Movies and Art and Adaptation Gretchen Papazian and Joseph Michael Sommers
Watching Playing and Other Narrative Processes
The Terms of the Tale Time Place and Other Ideologically Constructed Conditions
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action adaptation Afro Samurai Alan Wake allow players American argues audience avatar become BioShock Bond books and movies Bright Falls Buffy canon Casino Royale Chaos Bleeds character’s characters cinematic complex create cultural cutscenes Dante Dante’s Inferno Dead Rising deﬁned digital games Disney Epic Mickey EA Games essay experience fanservice ﬁction ﬁctional ﬁght ﬁgure ﬁlm ﬁlm’s ﬁnal ﬁnds ﬁrst game narrative game’s gameplay gamers gameworld gang gender genre GoldenEye 007 Gothic Grand Theft Auto horror I/Wzrriors images inﬂuence interactivity l/Wzrs manga medium Mickey’s Ninja Ninja ofﬁcial ofinteractivity ofits ofthe play popular Prince Print racial pleasure Red Dead Redemption reﬂect remake representation Resident Evil Rockstar Games role sequence signiﬁcant speciﬁc Star I/Wzrs Star Wars stereotypes story storyline storytelling Super Mario Bros television texts torture porn transmedia franchises transmedia storytelling University urban video games violence visual Warriors Western York zombies