Computer Supported Education: 6th International Conference, CSEDU 2014, Barcelona, Spain, April 1-3, 2014, Revised Selected Papers

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Susan Zvacek, Maria Teresa Restivo, James Uhomoibhi, Markus Helfert
Springer, Oct 28, 2015 - Education - 390 pages

This book constitutes the refereed proceedings of the 6th International Conference on Computer Supported Education, CSEDU 2014, held in Barcelona, Spain, in April 2014.

The 24 revised full papers presented were carefully reviewed and selected from 242 submissions. The papers address topics such as information technologies supporting learning; learning/teaching methodologies and assessment; social context and learning environments; domain applications and case studies; and ubiquitous learning.

 

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Contents

Using Wikis to Evaluate Students Contributions to Collaborative Writing in Teacher Education
3
Removing the Barriers to Adoption of Social OER Environments
19
A Matrix Factorization Approach
35
The Temporal Change of Attentional Levels Under Different Music Environments
52
An Educational Perspective
68
An Exercise Assistant for Practical Networking and IT Security Courses in Higher Education
84
What Motivates the Producers and Participants?
99
Toward an Adaptive Gamification System for Learning Environments
115
Competence Assessment Framework for Project Management Learners and Practitioners
225
A Case Study
242
From Design Principles to Web and Mobile Programming
258
An Intersubjective Constructionist Approach
272
Social Context and Learning Environments
289
Optimizing Online Group Work on Classroom Dilemmas in Teacher Education
291
A Critical Analysis and Future Visions
305
Invoking Blind Users for Sighted Computer Science S
328

Comparing MultipleChoice and Constructed Response Questions Applied to Engineering Courses
130
Design Guidelines for TechnologyEnhanced Learning via Mobile Devices in a Tertiary Education Context in South Africa
141
Innovating Academic Knowledge Communication with Social Classroom Response Systems
160
LearningTeaching Methodologies and Assessment
179
The Effect of the Game EE Electrical Endeavours on Secondary Students Conceptual Understanding of Electrical Circuits
180
Question and Solution Generation Validation and User Evaluation
196
An Analysis of Courses Evaluation Through Clustering
211
Designing Implementing and Sustaining a TechnologyRich STEM Classroom Using Participatory Design P
341
Domain Applications and Case Studies
356
Objective and Subjective Evaluation of
359
Ubiquitous Learning
372
Recommendations for Mobile Virtual Campus Design Based on Student Feedback
375
Author Index
389
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