Developing Virtual Reality Applications: Foundations of Effective DesignVirtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider’s view of what works, what doesn’t work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field.
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Contents
1 | |
33 | |
CHAPTER 3 Business and Manufacturing | 61 |
CHAPTER 4 Science Applications | 109 |
CHAPTER 5 Medical Applications | 145 |
CHAPTER 6 Education Applications | 189 |
CHAPTER 7 Public Safety and Military Applications | 239 |
CHAPTER 8 Art | 273 |
CHAPTER 9 Entertainment Applications | 299 |
CHAPTER 10 Putting It All Together | 347 |
357 | |
361 | |
Common terms and phrases
Aladdin allows the user animation astronauts audio augmented reality avatar Boston Dynamics Buhen Caterpillar CAVE Celiac Plexus collaborative computer graphics create cues example explore FIGURE flying goal gorilla guest handheld haptic haptic feedback hardware head-based head-mounted display Image courtesy immersive implemented input device interaction interactive fiction interface key frame LASCAUX manipulate medium menu method monitor monoscopic move NCSA objects operator Osmose participant performance physical platform players prop real world realistic rendering representation scene ScienceSpace scientific visualization screen sense sensor Silicon Graphics simulation sounds space specific stereo stereoscopic task techniques telepresence texture maps three-dimensional tion tool tracking system typically user’s venue viewer Virtual Director virtual environment virtual prototyping virtual reality virtual reality applications Virtual Windtunnel virtual world visual display VR application VR display VR experience VR system wand