Structures of Participation in Digital Culture
Social Science Research Council, 2007 - Computers - 284 pages
Digital technologies are engines of cultural innovation, from the virtualization of group networks and social identities to the digital convergence of textural and audio-visual media. User-centered content production, from Wikipedia and YouTube to Open Source, has become the emblem of this transformation, but the changes run deeper and wider than these novel organizational forms.
Digital culture is also about the transformation of what it means to be a creator within a vast and growing reservoir of media, data, computational power, and communicative possibilities. We have few tools and models for understanding the power of databases, network representations, filtering techniques, digital rights management, and other new architectures of agency and control. We have even fewer accounts of how these new capacities have transformed our shared cultures and our understanding of and capacities to act within them. This volume addresses these issues and supplies the demand for a comprehensive critical framework that places these developments in context.
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Friendster: Burning Man art festival aficionados, Silicon Valley techies, and the
urban queer communities. My residency in San Francisco and frequent
pilgrimages to New York provided me with many opportunities to track this
process of ...
By then, Friendster had more than 300,000 users. By October 2003, more than
3.3 million Friendster accounts were registered. Where did the users come from,
and how did they know about the service? Silicon Valley information technology
passed only through those "in the know," Friendster initially acquired cachet as
an underground cultural tool. The spread of Friendster both reflects the broader
cultural values of the participating social groups and reveals the structure of their
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Notes on Contagious Media 158
Picturing the Public 164
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