Structures of Participation in Digital Culture
Social Science Research Council, 2007 - Computers - 284 pages
Digital technologies are engines of cultural innovation, from the virtualization of group networks and social identities to the digital convergence of textural and audio-visual media. User-centered content production, from Wikipedia and YouTube to Open Source, has become the emblem of this transformation, but the changes run deeper and wider than these novel organizational forms.
Digital culture is also about the transformation of what it means to be a creator within a vast and growing reservoir of media, data, computational power, and communicative possibilities. We have few tools and models for understanding the power of databases, network representations, filtering techniques, digital rights management, and other new architectures of agency and control. We have even fewer accounts of how these new capacities have transformed our shared cultures and our understanding of and capacities to act within them. This volume addresses these issues and supplies the demand for a comprehensive critical framework that places these developments in context.
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As is evident, copy culture puts pirate modernity right into a global social conflict
on definitions of property. a brief history of the copy Historians of print and the
preprint period have shown us complex forms of the reproduction of texts and ...
example, loss-making productions have been released in the pirate market in an
effort to recover costs.20 Ongoing research into copy culture in the urban
morphology of Delhi throws up an interesting picture of emerging conflicts on
The IP enforcement regime in Delhi developed a complex, semi- autonomous
architecture to engage with copy networks at ... act at the local level than a
practice that leads to any measure of legal success in the struggle to control copy
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Notes on Contagious Media 158
Picturing the Public 164
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