Structures of Participation in Digital CultureJoe Karaganis Digital technologies are engines of cultural innovation, from the virtualization of group networks and social identities to the digital convergence of textural and audio-visual media. User-centered content production, from Wikipedia and YouTube to Open Source, has become the emblem of this transformation, but the changes run deeper and wider than these novel organizational forms. Digital culture is also about the transformation of what it means to be a creator within a vast and growing reservoir of media, data, computational power, and communicative possibilities. We have few tools and models for understanding the power of databases, network representations, filtering techniques, digital rights management, and other new architectures of agency and control. We have even fewer accounts of how these new capacities have transformed our shared cultures and our understanding of and capacities to act within them. This volume addresses these issues and supplies the demand for a comprehensive critical framework that places these developments in context. |
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... created for the game space , as in the case of The Sims , which allows players considerable latitude in creating and ... create a tremendous amount of labor value in their activities , doing the work of large numbers of developers . He ...
... creating a defensibly real , online world is now possible if its users are given the power to collaboratively create the content within it , if those users receive broad rights to their creations and if they can convert those creations ...
... creating and distributing their work , and the social recognition that follows . Some very successful games have been ... create unique social challenges that are often addressed ( at least ini- tially ) within the game community . There ...