Structures of Participation in Digital Culture
Social Science Research Council, 2007 - Computers - 284 pages
Digital technologies are engines of cultural innovation, from the virtualization of group networks and social identities to the digital convergence of textural and audio-visual media. User-centered content production, from Wikipedia and YouTube to Open Source, has become the emblem of this transformation, but the changes run deeper and wider than these novel organizational forms.
Digital culture is also about the transformation of what it means to be a creator within a vast and growing reservoir of media, data, computational power, and communicative possibilities. We have few tools and models for understanding the power of databases, network representations, filtering techniques, digital rights management, and other new architectures of agency and control. We have even fewer accounts of how these new capacities have transformed our shared cultures and our understanding of and capacities to act within them. This volume addresses these issues and supplies the demand for a comprehensive critical framework that places these developments in context.
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The contemporary struggle in media networks is therefore not about
commodification as such; rather, it is about imposing new property regimes. Scott
Lash (2002) and Jeremy Rifkin (2000) have argued that as contemporary
Markets typically combine legal and copy nodes, frustrating efforts by the
enforcement regime to spatially "fix" copy culture. Nehru Place is thus one of
Asia's biggest computer markets, Lajpat Rai is a distribution center for music
The IP enforcement regime in Delhi developed a complex, semi- autonomous
architecture to engage with copy networks at the local level. The raid holds a
central place in this architecture. The raid is a coordinated act by legal firms, ...
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