Structures of Participation in Digital Culture
Social Science Research Council, 2007 - Computers - 284 pages
Digital technologies are engines of cultural innovation, from the virtualization of group networks and social identities to the digital convergence of textural and audio-visual media. User-centered content production, from Wikipedia and YouTube to Open Source, has become the emblem of this transformation, but the changes run deeper and wider than these novel organizational forms.
Digital culture is also about the transformation of what it means to be a creator within a vast and growing reservoir of media, data, computational power, and communicative possibilities. We have few tools and models for understanding the power of databases, network representations, filtering techniques, digital rights management, and other new architectures of agency and control. We have even fewer accounts of how these new capacities have transformed our shared cultures and our understanding of and capacities to act within them. This volume addresses these issues and supplies the demand for a comprehensive critical framework that places these developments in context.
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Readers sent me anecdotes and observations, answered questions I posed on
the blog, and forwarded communications from other users and the service
providers. My data collection began as a personal project, as I was not affiliated
with any ...
Slashdot.org is a technology website that advertises itself as "news for nerds." It
combines the functions of a news syndication service with those of a "letters to
the editor" section. As a community architecture, Slashdot relies on a system of
The system is legitimate to the degree that it represents a properly constituted
authority in the eyes of the community of users. case study: encyclopedias
without borders Wikipedia's magnitude of many millions of articles dwarfs
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Notes on Contagious Media 158
Picturing the Public 164
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