The Oxford Handbook of Computer Music
Roger T. Dean
Oxford University Press, Sep 16, 2009 - Music - 624 pages
The Oxford Handbook of Computer Music offers a state-of-the-art cross-section of the most field-defining topics and debates in computer music today. A unique contribution to the field, it situates computer music in the broad context of its creation and performance across the range of issues - from music cognition to pedagogy to sociocultural topics - that shape contemporary discourse in the field. Fifty years after musical tones were produced on a computer for the first time, developments in laptop computing have brought computer music within reach of all listeners and composers. Production and distribution of computer music have grown tremendously as a result, and the time is right for this survey of computer music in its cultural contexts. An impressive and international array of music creators and academics discuss computer music's history, present, and future with a wide perspective, including composition, improvisation, interactive performance, spatialization, sound synthesis, sonification, and modeling. Throughout, they merge practice with theory to offer a fascinating look into computer music's possibilities and enduring appeal.
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accessed acousmatic music acoustic instruments aesthetic algorithm algorithmic composition Ambisonics analog approach artists audio Auditory Display auditory icons Cambridge chapter chorale cognitive complex composers Computer Music Conference Computer Music Journal concepts context create creative CSIRAC Csound cultural dancer developed dynamic earcons electroacoustic music electronic music ensemble environment example experience experimental explore frequency gender gesture granular synthesis hardware human Iannis Xenakis improvisation input interactive dance interface International Computer Music IRCAM laptop listening live machine manipulation mapping matching Max/MSP melodies MIDI movement music cognition music technology musical instrument musical performance musicians output parameters perception physical piece pitch play possible produced range realtime relationship representation sampling score segmentation sensors sequence sonic sonification sound synthesis SoundSpotter space spatial structure synesthesia synesthetic tape target signal techniques theremin timbre traditional transformation visual voice Xenakis