Video Games and Learning: Teaching and Participatory Culture in the Digital Age

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Teachers College Press, 2011 - Education - 253 pages
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Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the "gamer generation"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education.

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About the author (2011)

Kurt Squire, associate professor of Educational Communications and Technology, University of Wisconsin, and co-director, Games, Learning, and Society Initiative. Visit the author's website at www.kurtsquire.info

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