Turtle Geometry: The Computer as a Medium for Exploring MathematicsTurtle Geometry presents an innovative program of mathematical discovery thatdemonstrates how the effective use of personal computers can profoundly change the nature of astudent's contact with mathematics. Using this book and a few simple computer programs, students canexplore the properties of space by following an imaginary turtle across the screen.The concept ofturtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms,this group has done extensive work with preschool children, high school students and universityundergraduates. Harold Abelson is an associate professor in the Department of Electrical Engineeringand Computer Science at MIT. Andrea diSessa is an associate professor in the Graduate School ofEducation, University of California, Berkeley. |
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LibraryThing Review
User Review - nillacat - LibraryThingA lovely book on how to think geometrically and algorithmically, using a simple programming language to produce pictures and prove theorems, starting from Eucliedean Geometry and ending with the ... Read full review
Contents
Introduction to Turtle Geometry | 3 |
Exercises for Section 1 2 | 30 |
Exercises for Section 1 4 | 50 |
Exercises for Section 2 3 | 85 |
Exercises for Section 2 4 | 99 |
Vector Methods in Turtle Geometry | 105 |
Exercises for Section 3 2 | 135 |
Topology of Turtle Paths | 161 |
Exploring the Cube | 241 |
A Second Look at the Sphere | 279 |
Exercises for Chapter 7 | 301 |
Exercises for Section 8 2 | 330 |
Exercises for Section 8 3 | 338 |
Exercises for Section 9 2 | 370 |
Exercises for Section 9 4 | 387 |
Writing Turtle Programs in Conventional Computer | 405 |