Real-world Modo: In the Trenches with Modo

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Focal Press, 2010 - Computers - 329 pages
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Explore one of the most exciting 3D tools on the market, modo, with Real-World modo – the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist.

Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit for video walk-throughs that further enhance the coverage in the book.

* Learn to identify and exploit the power of modo, while maximizing the benefits and expanding your expertise.

* Benefit from practical applications, Real World modo includes captivating imagery, pertinent industry information, real world observations, and valuable tips & tricks.

* Written from an artist's perspective: key principles and techniques are explained with creativity as well as precision, not like a software instruction manual.

* Visit for downloadable video walkthroughs for each chapter, demonstrating key techniques and enhancing the topics covered in the book.

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About the author (2010)

By Wes McDermott, Wes has been a professional 3D artist for 10 years, working in video production and print design. For the past six years, Wes has been the Multi-Media Developer for UPS Airlines at the Flight Training Center. He creates various 3D elements for video and interactive online training. Published in HDRI 3D magazine and a featured artist at, Wes has participated in beta tests for both Luxology and Autodesk, leading 3D software companies.

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