Keeper of the RealmIn 2540 AD, the peaceful realm of Karn, 300 feet below sea level, has been invaded by the evil Noxerans. This beautiful city has become a prison for the Karns who must obey Noxeran regulations or die at their hands. In the second thrilling adventure of the Keeper Series, Matt uncovers the secrets of the underwater world. He must rid the realm of the Noxerans and destroy the Keeper. But winning level two of his game, without obliterating Karn, looks to be an impossible task. Can Matt find the Keeper before it's too late for them all? |
Common terms and phrases
airlock androids Area Argus arms asked Calute asked Matt asked Targon asked Varl began bracelet Braymar Calute's Carella chair chute close computer game corridor Cybergons decompression chamber Decompression sickness door Dorin earthquake explosives eyes face fear feet fingers floor grabbed guess half of Karn hand hatch headset Herbal spa hope identification chip Keeper Kingdom knew laptop legionary light Marcella Matt and Targon Matt felt Matt looked Matt's computer metal microsub minutes moved muttered Nonius Balbus Noxeran Senate numbers Okay platform pod chute Pompeii Princeps pulled pump house quickly Realm of Karn replied Varl screen sealing mechanism seemed shook his head shouted side sighed sonic encryptor sonic wall sorry stared stood submarine submersible sure Tacitus Thank thought took turned underwater Varl nodded Varl's vault guard vault room vidium voice waited walked watched whispered Zaul