Keeper of the Realm
n 2540 AD, the peaceful realm of Karn, 300 feet below sea level, has been invaded by the evil Noxerans. This beautiful city has become a prison for the Karns who must obey Noxeran regulations or die at their hands. In the second thrilling adventure of the Keeper Series, Matt uncovers the secrets of the underwater world. He must rid the realm of the Noxerans and destroy the Keeper. But winning level two of his game, without obliterating Karn, looks to be an impossible task. Can Matt find the Keeper before it's too late for them all? Book II in the Keeper Series.
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airlock androids Area Argus arms asked Calute asked Matt asked Targon asked Varl began bracelet Braymar Calute's Carella chair chute close computer game corridor Cybergons decompression chamber Decompression sickness door Dorin earthquake explosives eyes face feet fingers floor going grabbed guess half of Karn hand hatch headset Herbal spa hope identification chip Keeper knew l'll l'm sure l've laptop legionary light lndeed lt's Marcella Mart's Matt and Targon Matt felt Matt looked metal microsub minutes muttered Nonius Balbus Noxeran Senate numbers Okay Pompeii Princeps pulled pump house quickly Realm of Karn replied Varl screen sealing mechanism seemed shook his head shouted side sighed sonic encryptor sonic wall sorry stared stood submarine submersible Tacitus Thank thought turned underwater Varl nodded Varl's vault guard vault room vidium voice waited walked watched whispered Zaul