Frerè's Chess Hand-book: Containing Elementary Instruction and the Laws of Chess, Together with Fifty Select Games ... Endings of Games, and the Defeat of the Muzio Gambit ... and Rules for Four-handed Chess |
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Frerè's Chess Hand-Book: Containing Elementary Instruction and the Laws of ... Thomas Frere No preview available - 2014 |
Frerè's Chess Hand-Book: Containing Elementary Instruction and the Laws of ... Thomas Frere No preview available - 2018 |
Common terms and phrases
3rd ch 5th checkmate adversary adversary's attack black mates black wins BLACK.-Pawns Brooklyn Chess-club capture Castles on Q.'s checkmate in five checkmate in four corner five moves four moves giving check Herr Anderssen Herr Harrwitz IRREGULAR OPENING J'adoube K. B. to Q K.'s square Kieseritzky king and rook king's bishop's pawn KING'S GAMBIT king's pawn Kt.'s 2nd ch Kt.'s 7th ch Kt.'s pawn Kt.'s sq last move Lowenthal LOYD Marache mates in three Messrs move and win opponent partner pawn to B.'s piece or pawn player position PROBLEM Q. B. to K Q. B. to Kt.'s Q. B.'s 4th ch Q.'s side Q's 2nd Q's 3rd Q's 4th QUEEN'S GAMBIT queen's knight stalemate Staunton gives Szen takes K. B. P. ch takes K. P. takes Q takes Q.'s three moves V. H. der Laza white resigned White to move White to play Соок
Popular passages
Page 247 - Q's Pawn, you could have taken the Pawn which attacked your Knight; or, in the second place, by moving your Queen to her 2d square. In the latter case, if Black ventured to take the Knight, you would have won his Queen by taking the K. Kt.'s Pawn with your Bishop, giving check, and thus exposing his Queen to yours. Black would have been obliged to parry the check, either by taking the Bishop or removing his King, and you would then have taken his Queen. This position is very instructive, and merits...
Page 238 - Should any question arise respecting which there is no law, or in case of a dispute respecting any law, the players must refer the point to the most skilful and disinterested bystanders, and their decision must be considered as conclusive.
Page 246 - Again you have failed to see a most important move; you might have taken the K. Rook's Pawn with your Queen, giving check safely, because Black could not take your Queen without being in check with your Bishop. All this time, too, your opponent omits to see the jeopardy his Queen is in, and that as far as practical assistance to his other Pieces is concerned, she might as well be off the board. 19. K.
Page 235 - The chess-board must be so placed that each player has a white corner square nearest his right hand If the board have been improperly placed, it must be adjusted, provided four moves on each side have not been played, but not afterwards.
Page 235 - If a Piece or Pawn be misplaced at the beginning of the game, either player may insist upon the mistake being rectified, if he discover it before playing his fourth move, but not afterwards.
Page 248 - This was your last chance, and its success should serve to convince you that in the most apparently hopeless situations of the game there is often a latent resource, if we will only have the patience to search it out. By taking the Bishop, Black has left your King, who is not in check, no move without going into check, and as you have neither Piece nor Pawn beside" to play, you are stalemated, and the game is DRAWN.
Page 244 - Rook's 5th square. It is true that he need not have taken the Bishop, but still his King must have moved, and White could then have taken the King's Knight with his Bishop, having always the better position. But now to proceed with the actual game : — 6.
Page 235 - If a player, undertaking to give the odds of a Piece or Pawn, neglect to remove it from the board, his adversary, after four moves have been played on each side, has the choice of proceeding with or recommencing the game.
Page 245 - Bishop's Pawn to the third square — in the present instance, for example, you have deprived yourself of the power of castling, at least for some time, since the adverse Queen now commands the very square upon which your King, in castling on his own side, has to move. Black's last move is much more sensible. He again attacks your Bishop, and by the same move brings his Q's Knight into co-operation -with the King's, on the weak point of your position : — 10. Pawn to Q.
Page 237 - If a player attack the adverse King without saying " Check," his adversary is not obliged to attend to it ; but, if the former, in playing his next move, were to say " Check," each player must retract his last move, and he that is under check must obviate it.


