True Three-dimensional Imaging Techniques and Display Technologies: Proceedings : 15-16 January 1987, Los Angeles, CaliforniaDavid F. McAllister, Woodrow E. Robbins |
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Contents
HUMAN FACTORS ISSUES IN 3D DISPLAY SYSTEMS | 63 |
NOVEL METHODS FOR 3D VIEWING | 113 |
3D APPLICATIONS | 137 |
Copyright | |
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3-D display 3-D scene aircraft alcove algorithms angle applications beam binocular camera chromatic dispersion color computer graphics convergence coordinates cursor depth cues dimensional display formats display systems distance DTED dynamic range effect electronic element exit pupils extinction ratios feature field film frame hologram Holographic Stereograms horizontal image plane imagery input device interaction laser left and right lenses lenticular light source liquid crystal shutters Microbead mirror monitor monoscopic motion movements object observer observer's operator parallax parallel perspective scenes perspective views photograph picture pixel polarizers polygon position presented prism optics processor produce projection rays recorded resolution retinal disparity retro-reflective rotation scene simulation screen shown in Figure space spatial spatial light modulator static component stereo stereo pairs stereopsis stereoscopic display superchromatic prisms surface techniques Tektronix terrain three-dimensional imaging thumbwheels trackball transmission vergence vertical viewer visual workstation