Digital texturing & painting
This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.
What people are saying - Write a review
We haven't found any reviews in the usual places.
Table of Contents
The Fine Art of Seeing and Dissecting
What Do You Feel Like?
12 other sections not shown
3D program 3ds max animation applied areas artistic eye Axle's face blue brush brushstrokes bump map bumpy camera canvas car body Chapter close-up color psychology color texture color theory color wheel complementary colors creating textures define depth of field describe detail dirt displacement map effects example Figure film filter geometry glass goggles graphic green grunge grunge maps hues hyper-real Layered shader Leather light look Lucian Freud Lugz materials and textures metal motion blur movie Notice NURBs object paint program painters palette pattern photograph Photoshop picture piece pixels procedural textures realistic reference reflection rendered Renderman rust saturation scan scene Sculpey shadow shot specular highlights specular map storyboard style stylized surface texture artist texture file texture map things tile tileable tion tool transparency window yellow