The Magic of Computer Graphics

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CRC Press, Jun 1, 2011 - Computers - 448 pages
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Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics.

Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.


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About the author (2011)

Francesco Banterle is a post-doc researcher in the Visual Computing Laboratory at ISTI-CNR Italy. He earned a Ph.D. in engineering from the University of Warwick. His main research interests are high dynamic range imaging, rendering, and parallel processing.

Alessandro Artusi is a computational scientist in computer graphics and visualisation at the Cyprus Institute. Dr. Artusi was awarded first prize at the Cyprus Entrepreneurship Competition (cyEC) in 2010 and an ERCIM European Research fellowship in 2006. He earned a Ph.D. in computer science from the Vienna University of Technology. His research focuses on high-fidelity graphics, high dynamic range imaging, color science, visualization in cultural heritage, and the use of visual perception in computer graphics.

Kurt Debattista is an assistant professor at the University of Warwick. He earned a Ph.D. in computer science from the University of Bristol. His research interests include high-fidelity rendering, parallel computing, high-dynamic range imaging, and serious games.

Alan Chalmers is a professor of visualisation in the International Digital Laboratory at the University of Warwick. Dr. Chalmers is honorary president of Afrigraph and a former vice president of ACM SIGGRAPH. He earned a Ph.D. from the University of Bristol. His research encompasses high-fidelity graphics, multi-sensory perception, virtual archaeology, and parallel rendering.

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