Violent Video Game Effects on Children and Adolescents : Theory, Research, and Public Policy: Theory, Research, and Public Policy
Craig A. Anderson Distinguished Professor of Psychology Iowa State University, Douglas A. Gentile Assistant Professor of Psychology Iowa State University, Katherine E. Buckley Department of Psychology Iowa State University
Oxford University Press, USA, Dec 15, 2006 - Psychology - 200 pages
Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution. Anderson et al. describe the reaction of the games industry to scientific findings that exposure to violent video games and other forms of media violence constitutes a significant risk factor for later aggressive and violent behavior. They argue that society should begin a more productive debate about whether to reduce the high rates of exposure to media violence, and delineate the public policy options that are likely be most effective. As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.
What people are saying - Write a review
We haven't found any reviews in the usual places.
adult involvement aggres Aggression Model aggressive behavior analyses catharsis causal children’s game violence cognitive destructive testing effect sizes effects of media effects of violent ESRB exposure to media exposure to violent forgivingness game condition game violence effect game violence exposure Gentile grade point average gression harm havior hostile attribution bias Huesmann hypothesis interaction involvement in media lence levels likelihood longitudinal studies measures of aggression media violence effects media violence exposure media violence research noise blasts nonviolent game orientation to violence parental involvement participants peer physical aggression physical fights playing video games positive orientation predicted predictor prosocial behavior public policy rating system relational aggression risk factors significant significantly statistically controlled subscale T-rated theoretical theory total screen verbal aggression video game effects video game exposure video game industry video game studies video game violence violent behavior violent media violent video games