Grammar of the Film LanguageFilm language as a system of visual communication - The importance of parallel film editing - Defining the Basic tools - The triangle principle - Dialogue between two players - Three-player dialogue - Dialogue involving four or more persons - Editing patterns for static dialogue scenes - The nature of screen motion - Cutting after the movement - Motion inside the screen - Motion into and out of shot - Player a moves towards player B - Using master shots to cover motions on the screen - Player a moves away from player B - Players move together - Solving difficult editing situations - Other types of motion - Twenty basic rules for camera movement - The panning camera - the traveling camera - The camera crane and the zoom lens - Action scenes - Editing in the camera - Moving from zone to zone - Combined techniques - Film punctuation. |
Contents
FILM LANGUAGE AS A SYSTEM OF VISUAL | 1 |
Action and reaction | 8 |
Fiction film | 14 |
Copyright | |
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action actor approach audience background begins CALIFORNIA/SANTA CRUZ camera coverage camera movement camera moves camera pans camera sites camera tracks close shot common visual axis composition covered CRUZ The University cut-away diagonal dialogue edited in parallel editing pattern emphasized enters establishing shot example exits external reverse angles external reverse camera external reverse shots facing the camera FIGURE film frame film makers foreground formula front full shot gaucho girl insert intercut jump cuts line of interest long shot master shot medium shot Michelangelo Antonioni motion moving player neutral direction number contrast obtained panning camera panning shot path pause performer person pivoting placed player moves reverse camera positions right angle camera scene screen area screen sector second shot seen sequence Shot 2 Close shot Fig shot to shot shown shows side soldiers static player technique tracking shot triangular camera turns variation vertical walks zone zoom