Python, PyGame, and Raspberry Pi Game Development

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Apress, May 25, 2019 - Computers - 389 pages

Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.

You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.

The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"—three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as “Copycat,” where the player must concentrate and repeat the sequence of lights and sounds, and “Couch Quiz,” in which PyGame and electronic components create a quiz game for 2–4 players.

What You’ll Learn

  • Gain basic knowledge of Python and employ it for game development
  • Study game projects you can use as templates, such as Bricks, Snake, and Invaders
  • Work with user-defined functions, inheritance, composition, and aggregation
  • Implement finite state machines
  • Integrate your game with electronics using the GPIO pins

Who This Book Is For

Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.

 

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Contents

What Is a Programming Language?
2
What Is Python?
5
Introducing Python
10
Breaking Free from the Interpreter
33
Making Decisions
40
Making the Raspberry Pi Repeat Itself
55
Containers
63
Putting It Together TicTacToe
77
Introducing ObjectOriented Programming
153
Inheritance Composition and Aggregation
171
Game Project Snake
181
Model View Controller
213
Audio
232
Finite State Machines
241
Game Project Invaders
251
Simple Electronics with the GPIO Pins
295

Basic Introduction to PyGame
86
Designing Your Game
99
Game Project Bricks
106
UserDefined Functions
127
File Input and Output
140
Game Project Memory
323
Game Project Quiz
340
Conclusion
379
Index
381
Copyright

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About the author (2019)

Sloan Kelly has worked in the games industry for nearly 12 years. He has worked on a number of AAA and indie titles and currently works for an educational game company. He lives in Ontario, Canada with his wife and children. Sloan is on Twitter @codehoose and makes YouTube videos in his spare time.

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