Parallel and Distributed Computer GraphicsParallel & Distributed Computer Graphics |
Contents
1 | |
SAMPLING DIFFUSE INTERREFLECTION WITHIN A HYBRID SCHEDULING RAY TRACER | 15 |
A HETEROGENEOUS PARALLEL COMPUTER DEDICATED TO RAY TRACING | 29 |
PARTITIONING AND SCHEDULING LARGE RADIOSITY COMPUTATIONS IN PARALLEL | 43 |
CLUSTERAL MODELS FOR EFFICIENT PARALLEL VOLUME VISUALIZATION | 57 |
COMMUNICATIONS OPTIMIZATIONS AND EFFICIENT LOADBALANCING FOR A VOLUME RENDERING ALGORITHM ON A CLUSTER ... | 71 |
EXPLORATORY PROGRAMMING OF DISTRIBUTED 3D GRAPHICS APPLICATIONS | 87 |
AN EMPIRICAL STUDY OF TASK SCHEDULING STRATEGIES FOR IMAGE PROCESSING APPLICATION ON HETEROGENEOUS DISTRIB... | 103 |
PARALLEL FIXEDPOINT DIGITAL DIFFERENTIAL ANALYSER WITH ANTIALIASING PFDDAA | 117 |
A SCALABLE PORTABILITY MODEL FOR PARALLEL COMPUTING | 133 |
PARALLEL MULTIPLICATION OF A VECTOR BY A KRONECKER PRODUCT OF MATRICES PART II | 157 |
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Common terms and phrases
3D graphics ACM SIGGRAPH allocation ambient cache ambient rays antialiasing approach architecture assigned BRDF communication complex computational power Computer Graphics data locality data parallel data structures demand driven diffuse inter-reflection Distributed Computing distributed memory dynamic emitting surface environment execution Figure function hardware HDC system heterogeneous hierarchical radiosity hybrid scheduling idle increases integer interactive intermediate image intersection point Kronecker product load balancing load balancing strategy migration MIMD multiprocessor node number of processors object octree optimal overhead overlap parallel algorithm Parallel and Distributed Parallel Computing parallel implementation parallel machine parallel ray tracing performance pixel Proc processing elements processor radiosity radiosity transfer ray tracing ray tracing algorithm receiving surface rendering algorithm Repo-3D Scalable Portability scene graph sequential shared memory Shear-Warp algorithm shooting iteration SIMD simulation space subdivision speed-up static sub-task techniques topology vector volume data volume rendering volume visualization voxels WIS strategies workers workstations