Dark magic has opened a gateway to the Forbidding and trapped within it Grianne Ohmsford, rightful High Druid of Shannara. Rescuing Grianne will be merely the beginning of the effort to return the Four Lands to some semblance of peace. Only her young nephew, Penderrin, has any hope of returning her to power. But to breach the Forbidding and bring Grianne back to the natural world, Pen must find the fabled Tanequil . . . and the talisman it alone can provide. That means journeying into the Inkrim–a dreaded region thick with shadows and haunted by harrowing legends. And there, Pen will strike a bargain more dire than he could ever imagine.
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aeriads ahead Ahren Ahren Elessedil airship Aphasia Wye Ard Rhys asked Atalan began Bek Ohmsford better breath Captain chance Cinnaminson climbed close creature Crianne dark darkwand deep demon disappeared door Druid Dunsidan Elfstones Elven Elves everything eyes face Federation feel felt Four Lands glanced Gnome Hunters gone Grianne Ohmsford hand happened Hobstull Home Guard Iridia keep Kellen Elessedil Kermadec Khyber Khyber Elessedil killed King knew light listening look magic Markenstall Morgawr moved never night nodded once Paranor Penderrin Pied Prekkendorran quickly railguns ravine reached Rock Trolls Sanderling Shadea a'Ru shadows SHANNARA shook his head shoulder sound stared stone stood stopped Straken Lord Tagwen tanequil Taupo Rough tell thing thought told took Traunt Rowan tree trying turned Urdas village voice waiting walked walls Warlock Lord watch weapon whispered words