A Practical Guide to Interactive Video Design, Volume 10Provides a step-by-step blueprint and description of the techniques that work best in designing and prducing interactive video programs. |
Contents
A Quick Review | 15 |
Figure 4 | 21 |
Flowcharting and Program Design | 31 |
Copyright | |
12 other sections not shown
Common terms and phrases
action games activity adventure games audio Bank of America basic behavior branching choice client Common feedback complete computer program concept correct feedback decision Demo demonstration Design Flowchart disc games disc player documentary editing evaluation example exercise question fantasy film final exam frame flutter freeze frame gram graphics humorous identify indicate instructional design interactive program interactive video programs kinds Learning Problems Lesson Lesson Lesson review Level 1 flowcharts linear video Medium shot menu microprocessor motion sequences multiple-choice narrator nutty professor options overview performance point-of-sale systems post-production presented pretest procedures realistic require response screen script segments shot shown in Figure shows simple video simulation skills spiderweb stamp strategies style sword and sorcery Table teach technique teller teractive Test Test tion unit test video games video images video tape video treatments viewer walkaround writing