Interactive Storytelling: Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimar„es, Portugal, December 9-11, 2009, Proceedings
Ido A Iurgel, Nelson Zagalo, Paolo Petta
Springer Science & Business Media, Nov 24, 2009 - Computers - 360 pages
The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event’s status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting Committee of the conference series to take the step forward: out of the national cocoons of its precursors, ICVS and TIDSE, and towards an itinerant platform re?ecting its global constituency. This move re?ects the desire and the will to take on the challenge to stay on the lookout, critically re?ect upon and integrate views and ideas,?ndingsandexperiences,andtopromoteinterdisciplinaryexchange,while ensuring overall coherence and maintaining a sense of direction. This is a signi?cant enterprise: The challenges sought are multifarious and must be addressed consistently at all levels. The desire to involve all research communitiesandstakeholdersmustbematchedbyacknowledgingthedi?erences in established practises and by providing suitable means of guidance and int- duction, exposition and direct interaction at the event itself and of lasting (and increasingly:living) documentation, of which the present proceedings are but an important part.
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AAAI Abstract actions active algorithm animation approach Artificial Intelligence behavior Berlin Heidelberg 2009 Cap-Wolf Cavazza cinematic cognitive communication concept constraints create diﬀerent digital storytelling director agent discourse drama management dynamic engine environment evaluation example experience explore ﬁrst game master goal goldﬁnger Holodeck I.A. Iurgel ICIDS improvisational improvisational theatre input Interactive Digital Interactive Drama interactive fiction interactive narrative interactive story interactive storytelling interactive storytelling systems interface Keywords lifelog linear Linear Logic LNCS Mateas movie Narratology Narrator non-player characters objects participants Petta Eds play players plot possible present programming result role scenario scene sequence simulation speciﬁc Spierling Springer Springer-Verlag Berlin Heidelberg storytelling games storytelling systems storyworld structure sub-stories Szilas table-top gaming tale-spin telepathy theory tion University user’s video games viewer virtual characters virtual reality visual workshop Zagalo