1987 Workshop on Visual Languages: August 19-21, 1987, Linköping, Sweden |
Contents
Visual Representaion in the Game of Adumbration | 17 |
Visual Programming | 39 |
A Hyrskykari and K J Räihä | 55 |
Copyright | |
16 other sections not shown
Common terms and phrases
abstraction Adumbration algorithm allow analysis animation application array Artificial Realities associated attribute grammar attributes behaviour functions BMAT cell color command communication complex components concepts context created data class data structures database defined Demaps described descriptor diagram display documents droodle editing editor elements entity example execution expert system Figure formal GBASE graph graphical user interfaces HI-VISUAL hierarchical icon system iconic programming IEEE Computer implementation influence diagrams information systems input interaction interpretation matrix menu node operation output parameters Petri net Petri nets picture PlaneText presentation primitive problem procedure programming environment programming languages prototype provides query representation represented retrieval role screen selected semantic Simulacrum simulation Smalltalk specification spreadsheet structure editor submodels subsystem techniques textual token user interface V-Form variables vector VERDI visual language visual programming visual programming languages Vivisection window