Level Up!: The Guide to Great Video Game Design

Front Cover
John Wiley & Sons, Sep 29, 2010 - Computers - 520 pages
23 Reviews
Design and build cutting-edge video games with help from video game expert Scott Rogers!

If you want to design and build cutting-edge video games but aren't sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits "Pac Man World," "Maxim vs. Army of Zin," and "SpongeBob Squarepants," this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.Features an approachable writing style that considers game designers from all levels of expertise and experienceCovers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and moreOffers techniques for creating non-human characters and using the camera as a characterShares helpful insight on the business of design and how to create design documents

So, put your game face on and start creating memorable, creative, and unique video games with this book!

 

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Very readable introduction to video game design. - Goodreads
Well organized and very easy to read. - Goodreads
A lot of info and a great reference. - Goodreads

Review: Level Up!: The Guide to Great Video Game Design

User Review  - Thomas Mølby - Goodreads

It contains tons of useful advice for designing and working on games. In general a great inside-the-box look at game design. Read full review

Review: Level Up!: The Guide to Great Video Game Design

User Review  - Paul Boden - Goodreads

Really I would give this book 3.5 but as that option isn't available it was more deserving of better than a 3 star review. The book does a good job of covering the entire breadth of game development ... Read full review

Contents

Ideas
23
Writing the Story
38
You Can Design a Game But Can You Do the Paperwork?
60
The Three Cs Part 1Character
83
The Three Cs Part 2Camera
121
The Three Cs Part 3Controls
156
Sign LanguageHUD and Icon Design
171
Everything I Learned about Level Design I Learned from Level 9 197 The Top 10 Cliché Video Game Themes
200
The Nuts and Bolts of Mechanics
334
Now Youre Playing with Power
356
Multiplayerthe More the Merrier
381
Some Notes on Music
393
Cutscenes or No Ones Gonna Watch Em Anyway
407
Continue?
429
Game Design Document Template
445
The MediumSized List of Story Themes
459

The Elements of Combat
244
They All Want You Dead
282
Exactly Like Making Chili
481
Copyright

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