Game Data Analysis – Tools and Methods

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Packt Publishing Ltd, Nov 25, 2013 - Computers - 86 pages
This book features an introduction to the basic theoretical tenets of data analysis from a game developer’s point of view, as well as a practical guide to performing gameplay analysis on a real-world game.This book is ideal for video game developers who want to try and experiment with the game analytics approach for their own productions. It will provide a good overview of the themes you need to pay attention to, and will pave the way for success. Furthermore, the book also provides a wide range of concrete examples that will be useful for any game data analysts or scientists who want to improve their general knowledge of the topic.
 

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Contents

Context and Themes in Games
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About the author (2013)

Coupart Thibault had been studying town planning and statistics for years before he developed an in in-game data analysis. Switching from the real world to the virtual world, he studied game design and completed his transformation with his fi rst professional experience at Corexpert. Working on a database of more than 20,000 players, he has experience with the study and analysis of data in order to deliver various insights for the company.

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