Understanding Motion Capture for Computer Animation and Video Games
Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In "Understanding Motion Capture for Computer Animation and Video Games, industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as its growth as an industry. Menache's narrative voice and in-depth technical discussions allow the reader to not only learn motion capture, but also to understand the reasons behind its successes, failures, and increasing role in blockbuster films, such as "Batman Forever and "Batman and Robin. With its careful balance between technical analysis and industry trends, "Understanding Motion Capture for Computer Animation and Video Games is the first book to explore the controversial art and practice of modern character animation using motion capture.
* Provides descriptions of all the mathematical principles associated with motion capture and 3D character mechanics.
* Offers great ideas for character setup that can be used for any character animation, even without the use of captured motion data.
* Includes source code that will help readers write conversion and motion data manipulation programs.
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it is informative
Just to add the latest thing in mocap from 2008 - Tea Vui Huang's Mocap Phone is a mobile application that enables a suitable Accelerometer-equipped mobile phone to be a limited 2-axis / 3-axis motion capture device that records human / object movements for applications such as 3D animation, movies and games. The data is exported to the de facto Hollywood special effects mocap standard - Vicon C3D, as well as Autodesk FBX, Acclaim AMC & ASF and a direct Maya MEL format.
Motion Capture Primer
HISTORY OF PERFORMANCE ANIMATION IN THE ENTERTAINMENT FIELD
Pacific Data Images
Homer and Associates
TYPES OF MOTION CAPTURE
Optical Motion Capture Systems
Designing the Marker Positions
The Base Position
Directing the Motion Capture Session
The Motion Data
Other Motion Capture Systems The Waldo
APPLICATIONS OF MOTION CAPTURE
The Entertainment Industry
The Motion Capture Controversy
MOTION CAPTURE PERSPECTIVES
MOTION CAPTURE AND THE MEDIA
MOTION CAPTURE STORIES
Marvin the Martian in the 3rd Dimension
Batman and Robin
The Real Adventures of Jonny Quest
Beyond the Veil of Mists
The Motion Capture Session
Do You Want Realistic Motion?
Can You Successfully Capture the Data?
PREPARING FOR THE SESSION
Props and Rigs
The Acclaim File Format
The bva File Format
The bvh File Format
The trc File Format
The htr File Format
WRITING A MOTION CAPTURE TRANSLATOR
Setting Up Your Character
SETTING UP A CHARACTER WITH ROTATIONAL DATA
SETTING UP A CHARACTER WITH TRANSLATIONAL DATA
TIPS AND TRICKS
Distribution of Rotations
Readaptation of Captured Data
Motion Capture Equipment and Software Manufacturers
ELECTROMAGNETIC TRACKING SYSTEMS
ELECTROMECHANICAL TRACKING SYSTEMS
HAND TRACKING DEVICES
OTHER TRACKING TECHNOLOGIES
Motion Capture Service Bureaus and Virtual Content Providers
Proceedings of Computer Animation 2002 (CA 2002): 19-21 June 2002, Geneva ...
Computer Graphics Society
No preview available - 2002