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Deriving Correct Pattern Descriptions and Rules for
Multiprocessor Treesearch Experiments
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abcdefgh Advances in Computer algorithm alpha alpha-beta analysis Artificial Intelligence attack attribute best move bishop black king Bratko Bratko-Kopec test Btm positions capture Championship chess problems chess programs collective reconstruction Computer Chess Cray Blitz Cray X-MP critical squares delay depth diagram endgame error example experiment follows game trees given grandmasters hash table helpmates heuristic values human implementation iteration Ka8 Kb2 Ka7 katri Kb7 Kc3 Kc7 Kbl Ka8 Kb2 Kc3 Kc7 Kd3 key-move knowledge base Kopec KPa7KR l-mate machine Mark/Philidor master mating sequences minimax multiprocessing nodes overhead pair parallel ParaPhoenix passed pawn Patsoc pattern pawn structure performance pieces player possible postfix processors promoted WP queening the pawn quiescence search rook rule scheme scores self-commenting selfmate skewer solution solving programs speedup stalemate subjects subproblem threat transposition table tree search Tree Search Algorithm variations