Inside DirectXTake command of DirectX programming features with direct-from-the-source guidance. Written and thoroughly reviewed by members of the DirectX team, this title contains a wealth of previously unpublished information. The CD-ROM contains source code examples and the DirectX Software Development Kit (SDK). |
Common terms and phrases
application application's AutoPlay axis back buffer blit blitter button callback function capabilities capture buffer Chapter connection Control flags cooperative level create data area debug default Description desktop destination dialog box Direct3D DirectDraw object DirectDraw Surface DirectInput DirectPlay object DirectSound display card display memory display mode DPID driver DWORD dwFlags effect enumeration example flipping force feedback frame rate handle hardware hWnd input installed interface joystick keyboard lock LPVOID method Microsoft Microsoft Windows Mode X mouse NULL overlay palette entries Parameter HRESULT pixel play player pointer position primary buffer primary surface rectangle retrieve return FALSE sample program secondary buffers service provider session host shown in Figure shown in Table sizeof sound buffer Space Brouhaha specified sprite structure summarized in Table synchronization system memory tion updated vertical blank interval Windows
References to this book
Clinical Assessment, Computerized Methods, and Instrumentation F.J. Maarse,L.J.M. Mulder,A.N. Brand,A.E. Akkerman No preview available - 2003 |