The Art of 3D: Computer Animation and Effects

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John Wiley & Sons, 2004 - Architecture - 451 pages
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An insightful, up-to-date look at creating in the digital environment
In a practical, easy-to-understand format, The Art of 3-D Computer Animation and Effects covers every aspect of creating and outputting fully rendered three-dimensional computer still images or animations, including visual effects for live action. Along with helpful insights into the newest techniques available in the latest software programs and hardware, this new edition provides solid conceptual and critical basics through a combination of technical explanations and creative techniques. Creative vision can be brought to life on the screen through an easy-to-understand, step-by-step approach supported by full-color sample work by such leading companies as Pixar Animation Studios, Square, DreamWorks SKG, Fox, Disney, and many independent artists and studios.
Isaac Victor Kerlow (Los Angeles, CA) is Director of Digital Production at the Walt Disney Company and a longtime active member of SIGGRAPH and the Visual Effects Society.
 

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User Review  - tomhudson - LibraryThing

Not technical, but suitable for familiarizing students with terminology and with non-computer-science aspects of animation. Read full review

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Contents

Preface
x
Animation Visual Effects and Technology in Context
1
12 The Development of the Technology
3
19601989
13
1990Today
20
15 Timeline Charts
31
Key Terms
40
The Digital Production Process
41
Shading and Surface Characteristics
225
92 Surface Shaders
228
93 Image Mapping
230
94 Surface Reflectivity
240
95 Surface Color
246
96 Surface Texture
248
97 Surface Transparency
253
98 EnvironmentDependent Shading
254

22 The Digital Computer Animation Studio
46
23 Creative Technical and Production Teams
50
24 Overview of the Computer Animation Process
57
25 Ten Career Tips for Computer Animators and Digital Artists
65
26 Assembling a Demo Reel
73
Key Terms
76
32 Building with Numbers
82
33 Points Lines and Surfaces
84
34 Moving Things Around
85
35 File Formats for Modeling
90
36 Getting Ready
92
Key Terms
100
Basic Modeling Techniques
101
42 A Note About Lines
102
43 Geometric Primitives
105
44 Sweeping
107
45 FreeForm Objects
109
46 Basic Modeling Utilities
112
47 RealTime Polygonal Models
118
Key Terms
122
Advanced Modeling Techniques
123
52 Subdivision Surfaces
129
53 Logical Operators and Trimmed Surfaces
131
55 Procedural Description and Physical Simulations
134
56 Photogrammetry and ImageBased Modeling
138
57 Animation Rigging and Hierarchical Structures
140
58 Getting Ready
145
Key Terms
148
Basic Rendering Concepts
151
62 Color
154
63 Steps in the Rendering Process
157
64 Hidden Surface Removal
159
65 ZBuffer
160
66 Ray Tracing
161
67 Global Illumination and Radiosity
163
68 ImageBased Rendering
165
69 NonPhotorealistic Rendering
168
610 Hardware Rendering
170
611 File Formats for Rendering
171
612 Getting Ready
173
Key Terms
179
The Camera
181
72 The Pyramid of Vision
182
73 Types of Camera Shots
186
74 Types of Camera Lenses
190
75 Camera Animation
192
76 Getting Ready
193
Key Terms
196
Lighting
197
82 Types of Light Sources
202
84 Lighting the Scene
209
85 Basic Positions of Light Sources
215
86 Getting Ready
218
Key Terms
223
99 Selected Rendering Hacks
258
910 Getting Ready
260
Key Terms
264
Basic Concepts of Animation
267
102 Principles of Animation
270
103 Storytelling
282
104 Story boarding
284
105 Character Development
287
106 Animation File Formats
294
107 Getting Ready
295
Key Terms
299
Basic Computer Animation Techniques
301
112 Model Animation
304
113 Camera Animation
312
114 Light Animation
315
115 Hierarchical Animation
319
116 Two and ThreeDimensional Integration
322
117 Getting Ready
324
Key Terms
327
Advanced Computer Animation Techniques
329
122 Performance Animation and Motion Capture
332
123 Motion Dynamics
339
124 Procedural Animation
348
125 Facial Animation
355
126 Crowd Animation
359
127 LocationBased and Interactive Entertainment
361
Key Terms
368
Visual Effects Techniques
369
132 Camera Tracking
375
134 Blue and Green Screens and Chroma Key
376
135 Set and Character Extensions
378
137 ComputerGene rated Particles
379
139 Motion Control
380
1311 Photogrammetry
381
Key Terms
382
Retouching Compositing and Color Grading
385
142 Image Retouching
391
143 Image Compositing and Blending
397
144 Image Sequencing
400
145 Color Grading
405
Key Terms
408
Image Resolution and Output
409
152 Image Resolution
410
153 Image File Formats and Aspect Ratios
416
154 Output on Paper
423
155 Output on Photographic Media
425
156 Output on Video
426
157 Output on Digital Media
428
158 Output on ThreeDimensional Media
432
Key Twems
434
wwwartof3dcom
435
Index
436
Copyright

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About the author (2004)

ISAAC V. KERLOW is Director of Digital Production at The Walt Disney Company in Los Angeles, California. He is also a longtime active member of SIGGRAPH and the Visual Effects Society.

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