An Introduction to Cybercultures
A companion volume to The Cybercultures Reader, this text introduces students to all the major themes and concepts in this rapidly-growing field. From the evolution of hardware and software to the emergence of cyberpunk film and fiction, David Bell guides readers through the key issues, exploring cyberculture in all its contemporary forms including email, the Internet, digital imaging technologies (including virtual reality), computer games and digital special effects. Each chapter contains a summary of the main points and features links to key articles in The Cybercultures Reader, suggestions for further reading, and details of relevant websites. The final chapter summarizes the main arguments and considers the future of cyberspace. Chapters examine the cultural impact of cyberspace, the idea of digital community, identity in cyberspace and the emergence of new forms of subjectivity, the body in cyberspace, cybersubcultures, and approaches to researching cyberspace.
What people are saying - Write a review
We haven't found any reviews in the usual places.
CYBERCULTURES An introduction
STORYING CYBERSPACE 1 Material and symbolic stories
STORYING CYBERSPACE 2 Experiential stories
CULTURAL STUDIES IN CYBERSPACE
COMMUNITY AND CYBERCULTURE
IDENTITIES IN CYBERCULTURE
BODIES IN CYBERCULTURE
A-Life aesthetic argue arguments ARPANET artefact become bodv body Chapter communitv computer games context counterculture critical Cuhitt cultural studies cyber cyberculture cyberpunk cyberspace cyborg cyheespace datahases dehate discourse discussion Dodge and Kitchin embodied essay ethnography example experience explore Extropians fan culture feminist fiction focus forms gender Gibson's glohal groups hack hackers Harawav hased highlight homepage ideas identities identitv images imagined interaction interface Internet issues kind LambdaMOO look machines manv material means mohile Moreover MUDs online communities participants particular political possihilities posthuman produce programs questions reading Rheingold Rohins screen simulation social space Stelarc stories subcultural Tamagotchi theory thev things tion transformed Turkic users verv Virilio virtual communities Virtual ethnography virtual reality virus viruses Visible Human Visible Human Project Waldby wavs websites writes