An Introduction to Cybercultures

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Psychology Press, 2001 - Computers - 246 pages
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A companion volume to The Cybercultures Reader, this text introduces students to all the major themes and concepts in this rapidly-growing field. From the evolution of hardware and software to the emergence of cyberpunk film and fiction, David Bell guides readers through the key issues, exploring cyberculture in all its contemporary forms including email, the Internet, digital imaging technologies (including virtual reality), computer games and digital special effects. Each chapter contains a summary of the main points and features links to key articles in The Cybercultures Reader, suggestions for further reading, and details of relevant websites. The final chapter summarizes the main arguments and considers the future of cyberspace. Chapters examine the cultural impact of cyberspace, the idea of digital community, identity in cyberspace and the emergence of new forms of subjectivity, the body in cyberspace, cybersubcultures, and approaches to researching cyberspace.
 

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Contents

CYBERCULTURES An introduction
1
STORYING CYBERSPACE 1 Material and symbolic stories
6
STORYING CYBERSPACE 2 Experiential stories
30
CULTURAL STUDIES IN CYBERSPACE
65
COMMUNITY AND CYBERCULTURE
92
IDENTITIES IN CYBERCULTURE
113
BODIES IN CYBERCULTURE
137
CYBERSUBCULTURES
163
RESEARCHING CYBERCULTURES
186
LAST WOROS
205
Further reading
208
Glossary
212
Bibliography
221
Index
239
Copyright

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Cornucopia Limited
Richard Coyne
Limited preview - 2007
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About the author (2001)

David Bell is Reader in Cultural Studies at Staffordshire University. He is the co-editor of The Cybercultures Reader (Routledge 2000), and co-author of Consuming Geographies (Routledge 1997).

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