An Introduction to Cybercultures
A companion volume to The Cybercultures Reader, this text introduces students to all the major themes and concepts in this rapidly-growing field, from the evolution of hardware and software to the emergence of cyberpunk film and fiction.
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CYBERCULTURES An introduction
STORYING CYBERSPACE 1 Material and symbolic stories
STORYING CYBERSPACE 2 Experiential stories
CULTURAL STUDIES IN CYBERSPACE
COMMUNITY AND CYBERCULTURE
IDENTITIES IN CYBERCULTURE
BODIES IN CYBERCULTURE
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A-Life aesthetic argue arguments ARPANET artefact become bodv body Chapter communitv computer games context counterculture critical Cuhitt cultural studies cyber cyberculture cyberpunk cyberspace cyborg cyheespace datahases dehate discourse discussion Dodge and Kitchin embodied essay ethnography example experience explore Extropians fan culture feminist fiction focus forms gender Gibson's glohal groups hack hackers Harawav hased highlight homepage ideas identities identitv images imagined interaction interface Internet issues kind LambdaMOO look machines manv material means mohile Moreover MUDs online communities participants particular political possihilities posthuman produce programs questions reading Rheingold Rohins screen simulation social space Stelarc stories subcultural Tamagotchi theory thev things tion transformed Turkic users verv Virilio virtual communities Virtual ethnography virtual reality virus viruses Visible Human Visible Human Project Waldby wavs websites writes