Real World Scanning and Halftones: The Definitive Guide to Scanning and Halftones from the Desktop

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Peachpit Press, 1998 - Computers - 423 pages
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A start-to-finish guide to creating the best scans and halftoned output from the desktop

Real World Scanning and Halftones, Second Edition is a start-to-finish guide to creating the best scans and halftoned output from the desktop. Using non-technical language, the updated edition of this best-selling book explains the best ways to get an image from the "real world" through a scanner into image-editing software for correction and finally out to print or on the Web.
-- Learn to make scans the right way the first time, for output in print and on the Web
-- An indispensable blend of theory and practical, hands-on advice that users will turn to again and again
-- Over 40,000 copies sold (first edition) since first published in 1993
-- Up-to-date coverage of working with the latest versions of Photoshop, Illustrator, FreeHand, QuarkXPress, PageMaker, and DeBabelizer

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About the author (1998)

David Blatner is a Seattle-based consultant specializing in QuarkXPress and Photoshop. He is the author or co-author of The QuarkXPress Book, Real World Photoshop, The Joy of Pi, and Real World QuarkImmedia, and he also writes for Macworld magazine. He lectures around North America and Japan on the subject of desktop publishing.

Glenn Fleishman lives in Seattle, where he commutes daily on the Internet. His start in typesetting led--directly and indirectly--to graphic design, system administration, Web development, online retailing, and Web advertising confernces. He writes a regular column for Adobe Magazine.

Steve Roth, creator of the Real World series, has authored, co-authored, and/or produced several of teh seminal books on desktop publishing. He is the CEO of Thunder LIzard Productions, which produces the Photoshop Conference, QuarkXPress Conference, Web Design Conference, and several other technology events.

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