Advanced Maya Texturing and Lighting

Front Cover
John Wiley & Sons, Mar 8, 2011 - Computers - 496 pages
If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional animators use to achieve amazing results. In the second edition, you will find extensive and updated coverage of the latest theories and trends in addition to an enclosed CD with exclusive content to help you sharpen your skills.
 

Contents

Composition
1-27
Applying the Correct Maya Light Type
1-44
Creating HighQuality Shadows
1-79
Applying the Correct Material and
3-45
Applying 3D Textures and Projections
4-44
Creating Custom Connections and Applying
5-37
Automating a Scene with Sampler Nodes
6-40
Harnessing the Power of Math Utilities
7-30
Reproducing Water
9-115
Texturing and Rendering an Ice Cube
9-129
Applying Caustics
9-148
Using Final Gather
9-168
Texturing and Lighting with Advanced
9-183
An Introduction to RenderMan For Maya
9-207
Creating the Cover Illustration
9-220
Textures
9-233

Improving Textures through Custom UVs
7-72
Prepping for Successful Renders
9-40
Raytracing with Maya Software and mental
9-87
Raytracing with mental
9-102
Appendix
9-262
EndUser License Agreement
9-344
Copyright

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About the author (2011)

Lee Lanier is a professional animator and instructor who has created digital special effects for such films as Mortal Kombat. He served as a senior animator in the Modeling and Lighting departments on Antz and Shrek and has produced and directed the animated short films Millennium Bug, Mirror, Day Off The Dead, Weapons of Mass Destruction, and 13 Ways to Die at Home. He has taught at several schools, including the Academy of Art University, Art Institute of Las Vegas, and Westwood College Online. His work can be seen at beezlebugbit.com.

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