Advanced Maya Texturing and LightingIf you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional animators use to achieve amazing results. In the second edition, you will find extensive and updated coverage of the latest theories and trends in addition to an enclosed CD with exclusive content to help you sharpen your skills. |
Contents
Composition | 1-27 |
1-44 | |
Creating HighQuality Shadows | 1-79 |
Applying the Correct Material and | 3-45 |
Applying 3D Textures and Projections | 4-44 |
Creating Custom Connections and Applying | 5-37 |
6-40 | |
7-30 | |
Reproducing Water | 9-115 |
Texturing and Rendering an Ice Cube | 9-129 |
Applying Caustics | 9-148 |
Using Final Gather | 9-168 |
Texturing and Lighting with Advanced | 9-183 |
An Introduction to RenderMan For Maya | 9-207 |
Creating the Cover Illustration | 9-220 |
Textures | 9-233 |
Improving Textures through Custom UVs | 7-72 |
9-40 | |
Raytracing with Maya Software and mental | 9-87 |
Raytracing with mental | 9-102 |
Appendix | 9-262 |
EndUser License Agreement | 9-344 |
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Common terms and phrases
3D Placement Alpha Angle anti-aliasing applied aspect ratio assigned Attribute Editor tab attribute is set bitmap Bump Mapping button camera caustic Chapter checked choose Color attribute controls default depth map shadows displacement maps display edge example Figure File texture Filter Final Gather Fractal frame Global Illumination gradient HDR image Hypershade window icon Input intensity layer Maya Software mental ray mental ray renderer mental ray tab MMB-drag motion blur multiplyDivide node node is connected node’s Noise texture normal normal map NURBS surfaces open its Attribute option outColor output particle Phong photon hits photon map pixel polygon projection Ramp texture raytrace raytrace shadows reflection refraction Refractive Index Render Settings window Sample scene is included Select Shader shading group Shadow Map shape node specular highlight spot light surface normal Switch texture mapped texture node transform node transparency UV points UV set UV texture space workspace view