Pro Android 2, Issue 2

Front Cover
Apress, Mar 15, 2010 - Computers - 736 pages
6 Reviews

Pro Android 2 shows how to build real-world and fun mobile applications using Google’s latest Android software development kit. This new edition is updated for Android 2, covering everything from the fundamentals of building applications for embedded devices to advanced concepts such as custom 3D components, OpenGL, and touchscreens including gestures. While other Android development guides simply discuss topics, Pro Android 2 offers the combination of expert insight and real sample applications that work.

Discover the design and architecture of the Android SDK through practical examples, and how to build mobile applications using the Android SDK. Explore and use the Android APIs, including those for media and Wi-Fi. Learn about Android 2’s integrated local and web search, handwriting gesture UI, Google Translate, and text-to-speech features.

Pro Android 2 dives deep, providing you with all the knowledge and techniques you need to build mobile applications ranging from games to Google apps, including add-ons to Google Docs. You’ll be able to extend and run the new Google Chrome APIs on the G1, the G2, and other next-generation Google phones and Android-enabled devices.

What you’ll learn How to use Android to build Java-based mobile applications for Google phones with a touch screen or keyboard (thanks to Cupcake’s inclusion as of Android 1.5) How to design and architect using Google’s latest Android SDK How to use the Android SDK to write mobile applications for embedded devices How to create 3D graphics with OpenGL and custom components How to build multimedia and game apps using Android’s Media APIs and OpenGL How to use Android’s location-based services, networking (Wi-Fi APIs), and security How to create and allow for more integrated local and web searches How to build handwriting gesture UIs How to incorporate Google Translate into your Android applications Who this book is for

This book is for professional software engineers/programmers looking to move their ideas and applications into the mobile space with Android. It assumes that readers have a passable understanding of Java, including being able to write classes and handle basic inheritance structures. This book also targets hobbyists.

Table of Contents Introducing the Android Computing Platform Getting Your Feet Wet Using Resources, Content Providers, and Intents Building User Interfaces and Using Controls Working with Menus and Dialogs Unveiling 2D Animation Exploring Security and Location-Based Services Building and Consuming Services Using the Media Framework and Telephony APIs Programming 3D Graphics with OpenGL Managing and Organizing Preferences Exploring Live Folders Home Screen Widgets Android Search Exploring Text to Speech and Translate APIs Touchscreens Titanium Mobile: A WebKit-Based Approach to Android Development Working with Android Market Outlook and Resources

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First, the good:
A reasonably good introduction to writing software for the Android platform. Good for people who are already familiar with the Java programming language, especially those coming from
either J2ME or Enterprise software backgrounds.
Then the bad:
The book feels very poorly researched. A good part of the author's commentary about related technologies or how hardware behaves is simply wrong (for example, the author asserts that touch screens are piezoelectric devices when in fact the vast majority of touch screens are capacitive or infrared-based) or less than accurate.
This book reads like someone read through the SDK and decided to re-word Google's developer guides just enough to be publishable.
Overall, the text reads poorly.


Introducing the Android Computing Platform
Getting Your Feet Wet
Using Resources Content Providers and Intents
Building User Interfaces and Using Controls
Working with Menus and Dialogs
Unveiling 2D Animation
Exploring Security and LocationBased Services
Building and Consuming Services
Exploring Live Folders
Home Screen Widgets
Android Search
Exploring Text to Speech and Translate APIs
A WebKitBased Approach to Android Development
Working with Android Market
Outlook and Resources

Using the Media Framework and Telephony APIs
Programming 3D Graphics with OpenGL
Managing and Organizing Preferences

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About the author (2010)

Sayed Y. Hashimi is the author of Pro Android, as well as a consultant and trainer in Jacksonville, Florida. Sayed has worked for startups and Fortune 100 companies. He has developed large-scale distributed applications with a variety of programming languages and platforms, including C++, Java, and .NET. Sayed has published in major software journals on topics ranging from low-level programming techniques to high-level architecture concepts.

Satya Komatineni has been programming for more than 20 years in the IT and Web space. He has had the opportunity to work with Assembly, C, C++, Rexx, Java, C#, Lisp, HTML, JavaScript, CSS, SVG, relational databases, object databases and related technologies. He has published more than 30 articles touching many of these areas, both in print and online. He has been a frequent speaker at O'Reilly Open Source Conference, speaking on innovations around Java and Web. Satya has done a considerable amount of original work in creating Aspire, a comprehensive open-source Java-based web framework, and has explored personal web productivity and collaboration tools through his open-source work for Satya holds a master's degree in electrical engineering from Indian Institute of Technology and a bachelor's degree in electrical engineering from Andhra University, India. You can find his website at

Dave MacLean is a software engineer and architect living and working in Jacksonville, Florida. Since 1980, he has programmed in many languages, developing solutions ranging from robot automation systems to data warehousing, from web self-service applications to electronic data interchange transaction processors. Dave has worked for Sun Microsystems, IBM, Trimble Navigation, General Motors, and several small companies. He graduated from the University of Waterloo in Canada with a degree in systems design engineering. Visit his blog at or contact him at

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