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archivists art form artifacts Atari bit rot ColecoVision collect College Park Computer History Museum consoles copies Devin Monnens digital distribution digital game history digital game preservation Digital games need digital media Digital Preservation donate emulation EPROM film floppy disks follow up questions free text fields future game companies game development game studies game systems game-related gameplay GameSpot history of digital IGDA Game Preservation intellectual property Internet Archive Kari Kraus Laser rot libraries and archives lifespan long-term preservation longevity lost Machinima Magnetic storage marketing media decay MobyGames museums and archives need to preserve obsolescence optical discs participation play preservation activities preservation of digital preserve digital games Preserving Virtual Worlds problems providing published games Rachel Donahue remain anonymous repositories Retrieved Rubik's Cube software environments source code survey Technology texture maps University of Maryland Unreleased Games video game industry white paper XBLA