Agile Management: Feature Driven Development
There are four broad topics covered in Agile Project Management: opportunity, principles, framework and practices. The opportunity lies in creating innovative products and services-things that are new, different, and creative.These are products that can't be defined completely in the beginning but evolve over time through experimentation, exploration, and adaptation.The book discusses the Agile Revolution; describe the value and principles that actuate APM; cover the APM process framework and individual practices; examine how agile principles are used and underscores; and how APM helps address the changing nature of new product development.
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The Agile Revolution
Customers and Products
The Envision Phase
The Speculate Phase
The Explore Phase
The Adapt and Close Phases
Building Large Adaptive Teams
Other editions - View all
agile development Agile Management Agile Manifesto agile methods Agile Project Manager Agile Software Development agile teams Alistair Cockburn architecture build coaching collaboration companies compliance activities components constraints coordination core create critical customer team defined delivering customer value delivery development process development team discussion documentation engineers environment Envision phase estimates evolve example executives exploration Extreme Programming feature cards feature teams feature-based feedback flexibility focus framework goal hardware implement individuals innovation interaction interface involved issues iteration planning larger projects leaders milestone organisation participants participatory decision performance principles priority problems processes and practices product development product owner product vision project manager's refactoring release plan requirements responsibility risk role schedule scope self-discipline self-organising teams software development specific stakeholders strategy structure subteams success tasks team needs team's technical debt technical excellence Test-driven development timeboxed Tom DeMarco tradeoff uncertainty understand user story