Alice's Adventures in Wonderland (Illustrated Edition)"Alice's Adventures in Wonderland" – Alice, a girl of seven years, is feeling bored and drowsy while sitting on the riverbank with her elder sister. She then notices a talking, clothed White Rabbit with a pocket watch run past. She follows it down a rabbit hole when suddenly she falls a long way to a curious hall with many locked doors of all sizes and gets stuck in a fantasy world populated by peculiar, anthropomorphic creatures. The tale plays with logic, giving the story lasting popularity with adults as well as with children. It is considered to be one of the best examples of the literary nonsense genre. Its narrative course, structure, characters, and imagery have been enormously influential in both popular culture and literature, especially in the fantasy genre. |
Contents
Chapter 3 | |
Chapter 4 | |
Chapter 5 | |
Chapter 6 | |
Chapter 7 | |
Chapter 8 | |
Chapter 9 | |
Chapter 10 | |
Chapter 11 | |
Chapter 12 | |
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Common terms and phrases
added answer anxiously asked began begin better called Caterpillar certainly close Contents cook course court creatures cried curious dance dear don’t door Dormouse Duchess eyes face feel feet felt finished garden gave getting give gone grow Gryphon half hand happen hastily Hatter head hear heard hurried idea it’s jury King knew leave live lobsters looked March Hare mean minute Mock Turtle Mouse never noticed once opened perhaps play poor puzzled Queen question remark remember repeated replied round seemed seen side silence sitting soon sort sound Soup speak spoke suppose sure talking tell there’s thing thought Alice tone took tried trying turned voice waited walked White Rabbit wish wonder